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Engine Sim Unity Audio

Physical simulation as a source of game audio

Independent audio tooling
01 / The challenge

The challenge

Simulation output needed to become a usable set of engine sounds for a game project.

02 / How I approached it

How I approached it

I connected physical engine simulation to automated audio-bank generation. The work focuses on the tooling between sound generation and preparation of assets for Unity.

System flow
  1. Engine simulation

  2. Audio generation

  3. Audio banks

  4. Unity assets

03 / The outcome

The outcome

A tooling project connecting simulation, automation and game-asset production.

04 / Tools & technologies

Tools & technologies

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