Engine Sim Unity Audio
Physical simulation as a source of game audio
Independent audio tooling
The challenge
Simulation output needed to become a usable set of engine sounds for a game project.
How I approached it
I connected physical engine simulation to automated audio-bank generation. The work focuses on the tooling between sound generation and preparation of assets for Unity.
Engine simulation
Audio generation
Audio banks
Unity assets
The outcome
A tooling project connecting simulation, automation and game-asset production.
Tools & technologies
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