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Blender / 3D

From hard-surface models to game-ready assets

Independent modelling and asset preparation
01 / The challenge

The challenge

A 3D asset needs to work both visually and within the constraints of a real-time application.

02 / How I approached it

How I approached it

I work across modelling, hard-surface geometry, materials and textures. Asset preparation includes optimization for use in game projects, connecting visual work with the technical needs of the runtime.

System flow
  1. Model

  2. Materials

  3. Textures

  4. Game-ready asset

03 / The outcome

The outcome

A collection of independent 3D work that complements my experience with game systems and physical engineering.

04 / Tools & technologies

Tools & technologies

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Engine Sim Unity Audio

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