Blender / 3D
From hard-surface models to game-ready assets
Independent modelling and asset preparation
The challenge
A 3D asset needs to work both visually and within the constraints of a real-time application.
How I approached it
I work across modelling, hard-surface geometry, materials and textures. Asset preparation includes optimization for use in game projects, connecting visual work with the technical needs of the runtime.
Model
Materials
Textures
Game-ready asset
The outcome
A collection of independent 3D work that complements my experience with game systems and physical engineering.
Tools & technologies
Continue exploring
Engine Sim Unity Audio
Contact
Complex challenge? Let’s make it work.
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