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Modular Vehicles / Unity

Physics, modular machines and procedural worlds

Independent game systems development
01 / The challenge

The challenge

Assembled vehicles need independent parts to behave as a coherent physical and gameplay system.

02 / How I approached it

How I approached it

I build modular vehicle architecture with separate parts, damage logic, tracked movement and shooting. Experiments extend to multiplayer, PvP/PvE modes, capture zones, procedural cities, vegetation and optimization.

System flow
  1. Assemble modules

  2. Simulate physics

  3. Apply game rules

  4. Test & optimize

03 / The outcome

The outcome

An ongoing independent development space for testing how physical simulation, modular design and gameplay fit together.

04 / Tools & technologies

Tools & technologies

Continue exploring

Blender / 3D

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