Modular Vehicles / Unity
Physics, modular machines and procedural worlds
Independent game systems development
The challenge
Assembled vehicles need independent parts to behave as a coherent physical and gameplay system.
How I approached it
I build modular vehicle architecture with separate parts, damage logic, tracked movement and shooting. Experiments extend to multiplayer, PvP/PvE modes, capture zones, procedural cities, vegetation and optimization.
Assemble modules
Simulate physics
Apply game rules
Test & optimize
The outcome
An ongoing independent development space for testing how physical simulation, modular design and gameplay fit together.
Tools & technologies
Continue exploring
Blender / 3D
Contact
Complex challenge? Let’s make it work.
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