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Technical depth, business understanding, and hands-on execution.

Commerce & integrations01 / 07

One business process. Many connected systems.

Catalogs, marketplaces, warehouses, orders and fulfilment: the shared model and the boundaries between them.

Level of responsibilityArchitecture and implementation of multichannel platforms

Designed shared product, inventory and order models for Onlihub and MySellerHub, connecting channels with different warehouse models and external identifiers.

  1. 01

    Model the catalog

    Connect products, SKUs, variants and listings while preserving each channel’s identifiers and rules.

  2. 02

    Coordinate fulfilment

    Connect stock, reservations, customer and supplier orders, shipping and tracking across warehouses.

  3. 03

    Reconcile state

    Handle repeated webhooks, rate limits and partial failures with retries, idempotency and reconciliation.

Skills in practice55
Business systems02 / 07

BOS: the operating core of a business.

Mortgage operations built around dynamic documents, relationships, permissions, formulas, stage-based automation, email and employee compensation.

Level of responsibilityBusiness modelling, architecture and hands-on implementation

Designed BOS around documents with state, formulas and consequences: a stage can trigger a calculation, email, task or financial movement. ERP experience informs the model.

  1. 01

    Model the organization

    Connect organizations, departments, memberships and permissions to document types, relationships and workflow stages.

  2. 02

    Make documents act

    Combine nested fields, formulas, calculators and print templates with stage-based tasks, notifications and external mailboxes.

  3. 03

    Trace the consequences

    Tie hourly and piece-rate compensation, transactions and document movements to explicit rules and an inspectable history.

Skills in practice73
Backend, data & scraping03 / 07

Massive data pipelines. Fast read paths.

Large-scale parsing with concurrency and proxy pools; Elasticsearch bulk reads and writes; separate database, cache, read and worker paths.

Level of responsibilityArchitecture, implementation and performance optimization

Amazon data: parallel collection and Elasticsearch batch reads/writes to reduce storage calls. Catalog: fast Rust reads, Python fallback and Redis caching, with traffic control.

  1. 01

    Collect in parallel

    Coordinate asyncio, processes and threads, account/proxy pools, throttling and retries for large catalogs.

  2. 02

    Read and write in batches

    Normalize and deduplicate data, then batch Elasticsearch indexing and reads to avoid thousands of small storage calls.

  3. 03

    Separate the load

    Separate transactional data, search/read paths, Redis cache and background workers; diagnose bottlenecks with query plans and logs.

Skills in practice103
AI infrastructure04 / 07

MCP Hub: agents connected to real operations.

MCP Hub connects agents to databases, logs, tasks and communication through tool discovery, scoped permissions, approvals and compact context.

Level of responsibilityArchitecture and hands-on development of agent infrastructure

Designed MCP Hub around controlled access to databases, logs and work tools: project context, approval points, audit, reusable knowledge and automations that connect several systems.

  1. 01

    Discover what is needed

    Retrieve relevant tools and schemas on demand, keeping the visible interface and context focused on the task.

  2. 02

    Control execution

    Define permission boundaries, approval points and repeat-operation behaviour before tools change real systems.

  3. 03

    Inspect the result

    Use bounded results, stored outputs, receipts and state inspection to understand what actually happened.

Skills in practice60
Technical leadership05 / 07

Own the decisions. Stay close to the work.

Technical ownership combines business understanding, architecture, hands-on implementation and team coordination.

Level of responsibilityTechnical ownership, team coordination and delivery

Took over Onlihub architecture, database, backend and integrations after the lead developer left. Coordinated the team and advised the CEO on feasibility and implementation.

  1. 01

    Frame the problem

    Work with the business to understand the process, its constraints and what a useful result would change.

  2. 02

    Make the system concrete

    Translate the model into database, backend and integration decisions; explain the choices while implementing them.

  3. 03

    Carry it through

    Coordinate tasks and development, handle production problems and keep improving the product after launch.

Skills in practice22
Industrial engineering06 / 07

The physical process comes before the software.

Manufacturing, CAD/CAM and CNC built the foundation: understand materials, operations and constraints before automating them.

Level of responsibilityIndustrial engineering and production automation

Prepared parts, machine programs and technical documentation for serial production; refined operation sequences and material use, then automated production planning and accounting in 1C.

  1. 01

    Design the part

    Model parts and assemblies, choose manufacturing operations and account for materials and tooling.

  2. 02

    Prepare production

    Prepare machine programs, postprocessors and technical documentation for cutting, turning, milling and punching.

  3. 03

    Improve the process

    Refine operation sequences, material consumption and bottlenecks as products move into serial production.

Skills in practice27
Games & 3D07 / 07

Build the rules, the world and the product.

Independent product work across game backends, TON, Unity physics, modular vehicles, procedural worlds and 3D assets.

Level of responsibilityIndependent product development and game systems

Led TON Tanks product development and built its backend and game logic. Independent Unity work explores modular tanks, tracked physics, damage and procedural city generation.

  1. 01

    Define the game systems

    Connect game rules, progression, rewards and ownership with the backend and product concept.

  2. 02

    Build a responsive world

    Explore modular vehicles, damage, tracked physics, multiplayer and procedural environments in Unity.

  3. 03

    Complete the assets

    Create and optimize models, materials, textures and engine audio banks for use in a real-time game.

Skills in practice42